As a lover of fighting games, I greatly enjoyed playing DBZ: Budokai 3, or Soul Calibur II, and trying to unlock all of the characters and stages. Now, in the DLC era of gaming, all of these companies try to do whatever they can to sap away more than the $60 you pay for their game. Sure, we can scrutinize Activision and EA, and that’s another story for another day, trust me, but this is about how egregious Capcom was with their extra content wheelings and dealings when it came to Street Fighter x Tekken.
Many fighting game fans, including myself, were excited for a game that combined two of the most popular franchises in the genre. But what was one thing that could quell said excitement for this hyped crossover? Announcing a day before the game’s release, that the DLC scheduled to come out four months later was actually present on the game disk as disk-locked content. Obviously, this sent the gaming world into an uproar because many felt cheated at the notion of making gamers pay for content that should be included for free. The twelve characters are already on the disk, so why not give them to the fans for free? It’s not like they needed to take those four months to develop the content. Purchasing the DLC just effectively unlocks them from the disk. With all of the backlash, Capcom had no choice but to make a public statement. In which they said, “While Capcom is sorry that some of its fans are not happy about the chosen method of delivery for the DLC, we believe that this method will provide more flexible and efficient gameplay throughout the game’s lifecycle.”
WHAT?!?! Needless to say, those comments did nothing but incense the gaming community. Even though the Street Fighter x Tekken sold relatively well, it certainly didn’t meet Capcom’s expectations and some of that could have definitely been attributed to the DLC controversy. But hey, at least ugly ass Mega Man from the NES box art was free. Yay.
Source: Cinema Blend